#pragma once
#include "SpriteMonster.h"
#include <string>
class SpriteEagle:public SpriteMonster
{
public:
	SpriteEagle(void);
	~SpriteEagle(void);
	static SpriteEagle *node(const std::string arrayPic[],int nNum,float fIntervalTime,bool bRepeat=true);
	
	bool init(const std::string arrayPic[],int nNum,float fIntervalTime ,bool bRepeat=true);
};
